Streaming (and (maybe) Street Performances)

07 November 2016

Lately I’ve been thinking about the ways people make money on the internet. I’ve spent some time thinking about people on Amazon Mechanical Turk, as well as on sites of work like Uber, Lyft, etc… but there are other platforms online where people work under different conditions, and I’m always looking for something more fringe, less explainable by the research we have, and just more interesting. I guess this is a long–winded way of justifying watching lots of YouTube videos lately.

I’ve seen a few research papers about streaming (e.g. see [5, 3, 8]) but I’m thinking about something that only kind of intersects with these works.

Kaytoue et al. [5] look at streaming particularly through the lens of professional gamers, which I parse out as separate from professional streamers and YouTubers because the latter group (which I’ll call “performers”) is getting paid for the performance rather than the activity, if that makes sense. To put it another way, putting aside things like sponsorships and whatnot, if people stopped watching gamers stream, they would still make money from winning, being part of a professional, (relatively conventionally) compensated team, etc…

Hamilton, Garretson, and Kerne [3] get a little closer to what I’m talking about — it talks about the social aspects of streaming on Twitch, accumulating followers, engaging with the community, etc… but I’d like to get more into the relationships that form among performers, as well as the relationships that performers develop with the platform (whether that’s YouTube or Twitch or whatever).

To be more direct about what I think I’m interested in, or to define it in positive terms rather than negative ones, I’m thinking about the people that make their living by streaming (instead of maybe while streaming). Maybe the second point here is thinking about the “Meta Points” post I wrote a while back, and how we’re lacking historical framing on the stuff we’re seeing today. Whether that historical framing answers some questions about these things is still kind of up in the air, but I think it helped me make sense of gig work and micro–tasks, and I see a few questions in online streaming and video productions that seems kind of open still.

One of the major questions seems to be wrestling with the power that platforms have over performers, and how the organizations that operate these platforms should negotiate with performers that don’t necessarily follow the rules. Street performance art seems like a good analogy for people that perform through online platforms (actually, Cracked uses that exact analogy in a recent video!). So I’ve been looking through a few pieces that look informative, leading to…

  • Drawing a circle in the square: street performing in New York’s Washington Square Park by Harrison- Pepper [4]
  • Radical street performance: An international anthology by Cohen-Cruz [1]
  • Street Performers and Society in Urban Japan, 1600-1900: The Beggar’s Gift by Groemer [2]
  • El teatro está en la calle: disímiles estéticas del teatro callejero by Osorio [7]
  • Street theatre and other outdoor performance by Mason [6]

That being said, I’m noticing that these are a little obscure, and I’m open to any perspectives that might be more mainstream, more relevant to the research idea I’ve laid out, more recent, etc…


This is one post in my long journey to feel out research topics that I think would be interesting. Maybe you could say that I’m posting them as an open offer to take this idea and run with it. I’m not really sure what I plan to do with it, but if this sparked your interest, let me know. If you have any suggestions of possibly interesting research topics, please be sure to contact me.

#references from up above

  1. Jan Cohen-Cruz. Radical street performance: An international anthology. Cambridge Univ Press, 1998.
  2. Gerald Groemer. Street Performers and Society in Urban Japan, 1600-1900: The Beggar’s Gift. Routledge, 2016.
  3. William A. Hamilton, Oliver Garretson, and Andruid Kerne. “Streaming on Twitch: Fostering Participatory Communities of Play Within Live Mixed Media”. In: Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems. CHI ‘14. Toronto, Ontario, Canada: ACM, 2014, pp. 1315–1324. isbn: 978-1-4503-2473-1. doi: 10.1145/2556288.2557048. url: http://doi.acm.org/10.1145/2556288.2557048.
  4. Sally Harrison-Pepper. Drawing a circle in the square: street performing in New York’s Washington Square Park. Univ Pr of Mississippi, 1990.
  5. Mehdi Kaytoue et al. “Watch Me Playing, I Am a Professional: A First Study on Video Game Live Streaming”. In: Proceedings of the 21st International Conference on World Wide Web. WWW ‘12 Companion. Lyon, France: ACM, 2012, pp. 1181–1188. isbn: 978-1-4503-1230-1. doi: 10.1145/ 2187980.2188259. url: http://doi.acm.org/10.1145/2187980.2188259.
  6. Bim Mason. Street theatre and other outdoor performance. Taylor & Francis, 1992.
  7. Carlos Araque Osorio. El teatro está en la calle: disímiles estéticas del teatro callejero. 2009.
  8. Cong Zhang and Jiangchuan Liu. “On Crowdsourced Interactive Live Streaming: A Twitch.Tv–based Measurement Study”. In: Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video. NOSSDAV ‘15. Portland, Oregon: ACM, 2015, pp. 55–60. isbn: 978-1-4503-3352-8. doi: 10.1145/2736084.2736091. url: http://doi.acm.org/10.1145/2736084.2736091.
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